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Minecraft-cambridge

Info for Collusion Maker Challenge: http://www.collusion.org.uk/Maker-Challenge

Download this project as a .zip file Download this project as a tar.gz file

Download size: 172Mb

Ways you can help

1. Spot the difference - Tell us what's wrong with the map

Find something that isn't quite right. Then take a picture and let us know via one of the following:

including the location. eg.
/tp 546488 100 -259374
The museum of technology isn't made of mud and bare grass!
minecraft view of the museum of technology
/tp 545349 172 -257184

Water missing from the lakes in the Botanic Gardens (and lake too deep?)
minecraft view of Botanic gardens lake
If you have a photo of what it should look like then even better:
/tp 544835 100 -258459

View of the market from Great St Mary's looks like this: minecraft view of the market square
but should be more like this:
photo of the market square

2. Share your ideas for improving the world

Our project needs:

"Urban foresters"

We've done a reasonable job of identifying trees but not a very good job so far of rendering them (earth for tree trunks is rubbish). I had a few ideas about trees:

I'd love some more input on this. LIDAR data is increasingly used in forestry and the processed LIDAR data allows you to filter, for example, all the areas with trees over 10 metres. If nothing else, playing with this data makes you notice and appreciate the trees in the city.
"Civil Engineers"

To include the railway, airport and improve the rendering of streets and paths from OSM data. Broadly speaking roads are currently rendered as 15 metres wide and paths/cycleways 3 metres. If you know your way around OpenStreetMap you can probably help refine this. I'm not sure I got my filters right..

"Construction workers"

I always planned to write some code to hollow out the buildings. This could be done by customising WorldPainter or writing a script (perhaps for MCEdit). I'll probably put a coding challenge up for this. Also so much building work has gone on in recent years that many newer builds are missing. So these need to be identified and added one way or another (see missing data). As it stands it is an interesting 3D snapshot of a rapidly changing cityscape. At street level the buildings are very abstract. I'd like to try some street-level LIDAR to improve this. Any thoughts in this area appreciated. If only I could borrow a LIDAR sensor from my local library for a couple of weeks..

"Water managers"

Identifying all the waterways and making sure the water is where it is supposed to be in the minecraft world. Also -any flood and water management experts to help assess whether the minecraft world can help us tell a story about flooding and water.

"Bridge builders"

I think we can identify and hollow out the bridges in code but making them look nice might need to be done in game.

A solution for missing data

Where the LIDAR data is incomplete a few options spring to mind:

An open LIDAR dataset on Cambridgeshire Insight would be awesome. If you can help with any of the above then get in touch.

Raspberry Pi

I am sure we can get Minecraft Cambridge working on the PI. If you can help with that then let us know.

Coding clubs

If you are involved in a coding club and think you can use Minecraft-Cambridge then get in touch.

Gamers

We made a model in Minecraft - but we didn't make a game. There are no resources under the map and at ground level everything is a bit confusing. So ideas on how to make a playable city.

Competitors and Colluders

The point of the prototype is that it should scale (at least in the UK). So if you aren't in Cambridge you should be able to follow the steps we took (to be published shortly).

You

If you want to be involved contact us at minecraft@collusion.org.uk

Creative Commons License
Minecraft Cambridge by Collusion Maker Challenge Team 2 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Based on works at http://data.gov.uk/dataset/lidar-digital-surface-model and OpenStreetMap .
Permissions beyond the scope of this license may be available at https://www.geomatics-group.co.uk/GeoCMS/Homepage.aspx.